|
| def | __init__ |
| |
| def | turn |
| |
| def | enemy_die |
| |
| def | cast_action |
| |
| def | __init__ |
| |
| def | set_health |
| | Set Health. More...
|
| |
| def | set_power |
| | Set Power. More...
|
| |
| def | light_switch |
| | Turn off/On label on card. More...
|
| |
| def | play_cast_sound |
| | play cast sound if sounds turned on in options More...
|
| |
| def | play_summon_sound |
| | play summon sound if sounds turned on in options More...
|
| |
| def | get_attack_position |
| | returns opposite cardbox Id. More...
|
| |
| def | get_self_cards |
| | returns array of cards of player, who has this card More...
|
| |
| def | get_self_cardboxes |
| | returns cardboxes of player, who has this card More...
|
| |
| def | get_enemy_cardboxes |
| | returns cardboxes of enemy of player, who has this card More...
|
| |
| def | get_enemy_cards |
| | returns enemy cards More...
|
| |
| def | get_adjacent_position |
| | return adjacent cardboxes ids for example we has cardboxes [1, 2, 3, 4 ,5] If we call this method from card, which is on cardbox with ID=4 this function returns [3,5] If we call this method from card, which is on cardbox with ID=5 this function returns [4] More...
|
| |
| def | get_attack_adjacent_position |
| | return adjacent cardboxes ids of opposite cardbox for example we has cardboxes: [0, 1, 2, 3, 4] [5, 6, 7, 8, 9] if we call this method from card, which is on cardbox with ID=2, function returns [6, 8] if we call this method from card, which is on cardbox with ID=9, function returns [3] More...
|
| |
| def | run_attack_animation |
| | start attack animation More...
|
| |
| def | attack |
| | Function called when card in Attack phase. More...
|
| |
| def | cast_action |
| | Function which called if card has some "cast action" and player press on this card. More...
|
| |
| def | focus_cast_action |
| | function for cast which needs on target More...
|
| |
| def | card_summoned |
| | function which calls when any card summoned More...
|
| |
| def | card_died |
| | function which calls when any card dies More...
|
| |
| def | spell_used |
| | function which calls when any spell used More...
|
| |
| def | for_each_self_card |
| | function for each friendly cards on field. More...
|
| |
| def | summon |
| | function which call when card in summon phase More...
|
| |
| def | summon_speaker |
| | tell to other cards about summon. More...
|
| |
| def | damage |
| | function which calls when card in damage phase. More...
|
| |
| def | additional_turn_action |
| | Turn action, but with higher priority. More...
|
| |
| def | die |
| | function which calls when card in Die Phase More...
|
| |
| def | enemy_die |
| | function which calls when card kill card in opposite cardbox More...
|
| |
| def | turn |
| | function which called when card in Turn Phase ( Beginning of player turn ) More...
|
| |
| def | heal |
| | Heal card. More...
|
| |
| def | ai |
| | function that calculating factor of utility this card for some type(summon, cast, etc) to some card. More...
|
| |
| def | update |
| | Redraw. More...
|
| |
| def | owner_gets_damage |
| | function which called when the card`s owner gets damage More...
|
| |